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FLUX

BIT.TRIP FLUX

BIT.TRIP FLUX plays very similarly to that of the first game in the BIT.TRIP series. The player must hold the Wii remote in a sideways position and tilt it left and right to cause the paddle on-screen to move up or down in an attempt to reflect beats, the squares moving towards the player’s side of the screen.

Commander Video will journey to return home. Along the way some important lessons will be learned.

HUDEdit

The HUD is like the BIT.TRIP BEAT HUD, but everything is reversed; as in, what was on the left is now on the right and vice versa.

MEGA Mode

Playing Catharsis in MEGA Mode.

ModesEdit

MULTI+Edit

This mode is only activated in META Mode, and doesn't act like an actual mode. If you mode up into MULTI+, your multiplier increases by 1. After this occurs, the mode up bar will reset back to the start. You can mode up to MULTI+ Mode as many times as you want, as long as you stay in META Mode. If you mode down from META Mode, all that you obtained from MULTI+ Mode will not stay with you, so you have to get the multiplier back up again once you re-enter META Mode.

METAEdit

This is the highest mode in the game. The HUD is very metallic, the letters are gray that blends into black, and the mode progress bars are red, same as the paddle. The background looks like space, and is projected in circles (except in Catharsis, the last level). A very beautiful blend, every beat makes a violin play a single note. There is a multiplier of x500. If you mode up, you will get a "MULTI+" bonus. Miss 3 Beats, and you'll go down to GIGA. What's interesting is that in each of the three levels, it's considered the enlightened stage as in Epiphany, you'll see the solar system in its eternal routine. In Perception you see the creation of Commander Video. In Catharsis...

GIGAEdit

This mode is very similar to HYPER mode, but the HUD does a three-dimensional tilt, and the color is a different shade of pink. Every beat makes a low, echoing acoustic guitar tone. There is a multiplier of x200. Mode up to META by hitting more beats, or miss them and mode down to EXTRA.

EXTRAEdit

EXTRA Mode is the mode up from ULTRA. The HUD acts as a neon effect, and staticly changes rainbow colors, same as the paddle. The HUD also bulges out with clones of itself to the top right, but the paddle doesn't. Every beat makes the sound of a note played on a electric piano. The music is very similar to META. There is a multiplier of x100. Mode up to GIGA, or mode down to ULTRA.

ULTRAEdit

ULTRA mode is simply a more rave-like version of SUPER Mode, as the HUD fluently changes rainbow colors. Every note makes a soft calm tone. There is a multiplier of x50. Mode up to EXTRA, or mode down to SUPER.

SUPEREdit

In SUPER Mode, the HUD flourishes with slightly dark rainbow colors, same as the paddle. This blend of colors makes the paddle look like it's swaying back and forth, as GIGA Mode does this, too. There is a multiplier of x20. Every beat makes a very light and cheery tone. Mode up to ULTRA, or mode down to MEGA.

MEGAEdit

Make 80 successful hits to mode up to MEGA Mode, the HUD is a static cycle of rainbow colors, same as the paddle. There is a multiplier of x10. Every beat makes a deep tone of a benjo. Mode up to SUPER, or mode down to HYPER.

HYPER

This is the starting mode. The HUD is pink, same as the paddle. Any words are slightly faded in this mode, as in META Mode, the letters are also faded. This mode has a multiplier of x1. Hitting a beat will make a button-generated sound. Mode up to MEGA Mode, or mode down to NETHER Mode.

NETHER

This is the last mode, giving you a chance to get back into HYPER Mode. There is no sound, no score, and no mode information, unless you grab a bonus, which makes the sound from RUNNER when you grab gold in a bonus level. The interface is completely in black & white. Mode up to HYPER or mode down to RESET the level.

Levels Edit

Epiphany Edit

The first level of the game, unlocks Perception once it is beaten. The backgrounds of this level, represent FATE. The modes up to GIGA show a track that must be followed.

Commander Video is dead. He has to depart from all that is physical, the colored symbols representing his friends.

Perception Edit

The second level of the game, unlocks Catharsis once beaten. Commander Video is now able to see the world from the outside. Everything is so simple now. The 5 symbols represent the past 5 games.

In Perception, Commander Video finally sees his Growth from the beginning.

Catharsis Edit

With the last level of the game, Commander Video is finally returning home. He sees the first level of BEAT, Transition, from a new perspective.

Commander Video "links" up with the symbols, creating a rough picture of him as a whole person.

He finally understands. These experiences are the whole of him, they make him who he is. His journey is over and it's time to return home.

BossesEdit

EpiphanyEdit

The boss in Epiphany is like a mash-up of Breakout and Pong, except you are trying to break through the opponent's wall and hit the object in the back of the wall to win, as you have your own. If your side gets hit, then it counts as missing a beat, and you may mode down. However, hitting the opponent's side acts vice-versa. If the opponent breaks your goal, then you instantly hit RESET Mode, and restart the boss in HYPER, losing all the points you earned in the previous attempt.

This boss represents the anger Commander Video had, which lead to his downfall. After beating the boss, it represents that Commander Video has moved on to continue his quest to enlightenment.

PerceptionEdit

The boss in Perception is more like an obstacle course where you must dodge all of the circles that come your way. In the middle of the level, the opponent appears and increases size, hiding circles about to hit you. This happens a second time, just before the final wave. At the end, the opponent shrinks, and then flattens into nothing.

This boss represents his anger that drove him to his blindness. The only thing he can do at this point, is to trust his instincts.

CatharsisEdit

The final boss is the same paddle as the previous levels, but this time, it blocks the entire left side of the screen, mimicking the power-up "MULTIPLY". You must reflect the beat that comes to back you again and again to damage the opponent. At set intervals, the beat increases in speed. Once hit enough times, the opponent starts to fade away. After 15 consecutive hits. However if you miss the beat, the boss heals to full health, and the process starts over. This boss could last forever, as the other bosses have a set objective to complete. Your score is still affected when fighting this boss, so it is possible to end up with a very high score once the level is completed.

In the end, Commander Video finally breaks down the wall, anchoring him down to his physical life.

Best scores per levelEdit

See the BIT.TRIP FLUX Scoreboard.


BIT.TRIP Games
BEATCOREVOIDRUNNERFATEFLUXRunner 2

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